![](/s/cache/97/57/9757019a9d0b736d25e04ae4f0f1705b.png)
0
Fixed
Reconnecting to stream after making call takes too much time + stream is interrupting every 10 sec
Hi,
I have a problem with the connection to audio streams after making a call. So if I start a stream with 3G it is working perfect (connesting after max. 5 sec. and no interrupts during stream). After a call the reconnect to the stream takes too much time (30-40 sec.) and after reconnecting the stream is interrupting every 10-15 sec. After killing the app with Task Manager and restarting the app isn´t working, too. I have to restart my phone for getting the stream work correctly.
My Device: ZTE Blade with Cyanogenmod 7.1 with Android 2.3.7 - XiiaLive 2.2.4 (Paid Version).
Have you an idea what could be the problem?
Thanks in advance,
mamudo :)
Answer
![](/s/cache/dc/f7/dcf79ef987a3dff7f95fa884f39afb67.png)
0
Answer
Fixed
Jona (Lead Developer) fa 13 anys
Using the Internal stream engine resolves this issue. It appears that after a phone call the Android Media Framework does release properly resources to allow uninterrupted audio streaming.
![](/s/cache/dc/f7/dcf79ef987a3dff7f95fa884f39afb67.png)
Sometimes is a bit hard to resolve an issue like that with custom ROMs... However let me ask you a few questions. When you see the stream reconnecting after the phone call are you seeing the connecting/buffering messages? Could you try using the Internal stream engine and see if that has the same issue?
![](/s/cache/97/57/9757019a9d0b736d25e04ae4f0f1705b.png)
Hi,
thank you for your quick answer. I try the internal stream engine and it is working fine for me now :)
Cheers,
mamudo.
thank you for your quick answer. I try the internal stream engine and it is working fine for me now :)
Cheers,
mamudo.
![](/s/cache/dc/f7/dcf79ef987a3dff7f95fa884f39afb67.png)
Mmm... Very interesting... This must be an issue with the ROM's Android media framework not being stable after a phone call.
![](/s/cache/dc/f7/dcf79ef987a3dff7f95fa884f39afb67.png)
Answer
Fixed
Using the Internal stream engine resolves this issue. It appears that after a phone call the Android Media Framework does release properly resources to allow uninterrupted audio streaming.
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