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Please post under one of the following:
QUESTIONS OR IDEAS
If you have a question or idea, start by typing it in the box provided and search below under similar topics to see if you can find an answer. If you don’t find an answer then simply post a new question or idea.
BUGS
If you spotted a bug and you want to let us know about it, first try searching for OPEN bug posts with similar issues and add any details you think might help us with it. Also, make sure to up vote the OPEN bug post so we know how critical it is. If no OPEN bug posts are found simply post a new one.
Posting new bugs
When you post new bugs please give us as many details as you can! This will help us resolve issues quickly and easily.Common details we need:
- What device do you have?
- What OS version is it running?
- What happened?
- What did you expect to have happened?
- What steps reproduce the issue?
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Android Design Guidelines
As a very basic example, I have come up with one portrait and one landscape view of a possible interface as it would be displayed on an HTC Wildfire S (MDPI).

The bottom row of icons are Share, Tag (Tag song), Favorite (Favorite station), Sleep timer, Alarm and Equalizer. I have used the default icons but you can use the ones provided in the beta version as they are more appropriate.

The white space would be filled with station related info, and advertisement for the Lite version.
Action overflow would contain things such as Settings at all times, as well as things not as important based on the active screen. Note that the Action overflow would disappear on pre-Honeycomb Android devices as the Menu key will perform the same function.
Overall though, try to understand the design guidelines. They contain many useful tips for designing a strong interface, and I'm far from an expert myself.
Also, to be honest: I am using an overclocked HTC Wildfire S (800MHz on Cyanogen 7.2 vs stock 600MHz with HTC Sense) and the current interface for the beta lags as all hell, even with animations disabled. A Holo based UI (Which has less animations overall) would perform much better on low end hardware.
Also, while you are reading this: the beta force closes immediately on me as soon as the Play button is pressed. Unrelated but I'd rather not spam the place.


Stops playing through headphones after 10 or more minutes
I have a Samsung S2 and latest 3.01 player. When I listen to a channel, the headphones will drop off and player will go silent. I unplug the headphones and the player pauses but will not play through headphones after I plug back in and start. I have to restart the app then it will work for another 10 - 15 minutes.
Any ideas where I can start?
Jacques.

Please try reproducing the issue and right after you reproduce the issue collect the logs. This should hopefully give me a hint to what could be the cause of the issue.
http://support.xiialive.com/topic/38494-how-to-collect-error-logs/


http://www.youtube.com/watch?v=J85viJL3854&feature=player_embedded
If you own a radio station and you want it to be part of the radio directories please checkout the following link:
http://support.xiialive.com/topic/284324-how-do-i-...

No Volume Conrol in Landscape Mode (3.3.0.2 Classic Light Theme)


Add last played track history


High CPU usage on Samsung Galaxy S2
Although it functions impeccably, Xiia Live free version is causing a High CPU usage on Samsung Galaxy S2. When I stop listening I have to always stop it from Task Manager. Otherwise it will drain my battery very quickly. Also, Task Manager shows 7-9% cpu usage even after I press STOP on the player and the mobile connection shows it is still active.

The cpu usage on the free version is due mainly to ads with some type of animation. This is normal cpu usage when animations or things are moving around visually. Also, the player scrolling text will cause CPU usage.
I see there is a CPU usage on the free version for some reason after closing the app. I'll take a look since this shouldn't be happening! Thanks for discovering that!

Internal stream engine bug report (2.1.9 paid version)
I realize it is in the beta stage right now but thought you might like to know of any issues.
If wifi, and 3g are on, when the phone goes out of range of the wifi, the internal stream engine will not attempt to connect to the available 3g signal, instead what happens is a, what I call a "endless audio loop". the last 500 milliseconds or so of audio at the time the phone looses the wifi signal, loops endlessly, and Xiialive becomes unresponsive, the only way to restart Xiialive (streaming engine) is to go to the app manager, and force stop Xiialive, this will happen with any Mpeg stream (I haven't tested AAC) If the android stream engine is used this does not happen, Xiialive just pauses and resumes audio using 3g.
My details are: PHONE-Samsung Captivate; OS-Froyo 2.2 stock firmware; OPERATOR-AT&T.
To avoid any confusion, in previous posts I made, I was on US Cellular using a Samsung Mesmerize, I got tired of CDMA data issues so I am now on AT&T, much better on the data side now. :-)
If you need any further information, just let me know and I will try to give you as many details as possible.
Have a good day. :-)
-Larry


Can not open pls and m3u files
2.) OS: Android 4.4.4
3.) I tryed to open .pls & .m3u Files out of the ES File Explorer, and then it says: Connection Failed.
4.) I expected that the .pls & .m3u file should be opened and played
5.) I clicking the es file explorer and then scrolling to the .pls & .m3u files, then selecting a file, and then it shows me that comnnection failed
So, please help put of that problem :)
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