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EQ can't init AudioFxs on cyanogenmod 10
Since upgrading my HTC One X to Cyanogenmod 10 (android 4.1.2), the app works perfectly and I never get any force closes, however, I can't use any of the built in audio enhancement features which is seriously making me consider going back to winamp, and I don't want to do that. I'm a paid customer of both apps by the way.
I get this error (screenshot: http://www.imgur.com/IlQ7n.png) that my device is "unable to initialize AudioFxs!"
I agree with Daniel Shafer (http://support.xiialive.com/topic/126186-new-xiaa-version-conflicting-with-eq-apps/) it would be great if you could allow other equalizer apps on the system to be used because Cyanogenmod comes with a fantastic EQ/custom sound tool called DSPManager - it's only available with this ROM and you can't get it in the playstore.
Here is a tutorial on how to install it on any other ROM if you'd like to do that for testing purposes:
http://android.appstorm.net/how-to/music/install-and-configure-dsp-manager-on-any-rom/
I have 3 phones with this ROM installed, all running xillialive and none of them can use the equalizer (Samsung Galaxy S (i9000), Samsung Galaxy S II (i9100), HTC One X international GSM version)
Perhaps this discussion on a similar error might be able to help you?

Thanks for the detailed post! I'll put some time into the EQ in the next few days to try to resolve a few of the issues hopefully. I'll see if I can give it a try with the custom ROM.
Also, the google code error was posted by me :)

Different widget themes


Android Design Guidelines
As a very basic example, I have come up with one portrait and one landscape view of a possible interface as it would be displayed on an HTC Wildfire S (MDPI).

The bottom row of icons are Share, Tag (Tag song), Favorite (Favorite station), Sleep timer, Alarm and Equalizer. I have used the default icons but you can use the ones provided in the beta version as they are more appropriate.

The white space would be filled with station related info, and advertisement for the Lite version.
Action overflow would contain things such as Settings at all times, as well as things not as important based on the active screen. Note that the Action overflow would disappear on pre-Honeycomb Android devices as the Menu key will perform the same function.
Overall though, try to understand the design guidelines. They contain many useful tips for designing a strong interface, and I'm far from an expert myself.
Also, to be honest: I am using an overclocked HTC Wildfire S (800MHz on Cyanogen 7.2 vs stock 600MHz with HTC Sense) and the current interface for the beta lags as all hell, even with animations disabled. A Holo based UI (Which has less animations overall) would perform much better on low end hardware.
Also, while you are reading this: the beta force closes immediately on me as soon as the Play button is pressed. Unrelated but I'd rather not spam the place.


Stops playing through headphones after 10 or more minutes
I have a Samsung S2 and latest 3.01 player. When I listen to a channel, the headphones will drop off and player will go silent. I unplug the headphones and the player pauses but will not play through headphones after I plug back in and start. I have to restart the app then it will work for another 10 - 15 minutes.
Any ideas where I can start?
Jacques.

Please try reproducing the issue and right after you reproduce the issue collect the logs. This should hopefully give me a hint to what could be the cause of the issue.
http://support.xiialive.com/topic/38494-how-to-collect-error-logs/


http://www.youtube.com/watch?v=J85viJL3854&feature=player_embedded
If you own a radio station and you want it to be part of the radio directories please checkout the following link:
http://support.xiialive.com/topic/284324-how-do-i-...

No Volume Conrol in Landscape Mode (3.3.0.2 Classic Light Theme)


Add last played track history


High CPU usage on Samsung Galaxy S2
Although it functions impeccably, Xiia Live free version is causing a High CPU usage on Samsung Galaxy S2. When I stop listening I have to always stop it from Task Manager. Otherwise it will drain my battery very quickly. Also, Task Manager shows 7-9% cpu usage even after I press STOP on the player and the mobile connection shows it is still active.

The cpu usage on the free version is due mainly to ads with some type of animation. This is normal cpu usage when animations or things are moving around visually. Also, the player scrolling text will cause CPU usage.
I see there is a CPU usage on the free version for some reason after closing the app. I'll take a look since this shouldn't be happening! Thanks for discovering that!
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